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I teach second grade students and love my job!

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Monday, November 29, 2010

Evaluating My GAME Plan Progress

After reading my classmates thoughts and ideas I decided restate my 2 goals in a simpler manner.





Goal #1: To create meaningful, age-appropriate activities that incorporate technology and promote student creativity.



Goal #2: To have students use various forms of technology independently and interdependently to show their understanding of the particular subject matter being studied.

I believe that in this weeks application, Application #5, is going to cover both of my GAME plan goals. As I create my Social Studies lesson based on the People and Societies, I will be determining how students can use their creativity to present their information about their continent and the culture of people who live on each continent. I will also allow my students to use various forms of technology to research and present their information to the class.

Though this PBL lesson will take some time and planning on my part, I am looking forward to creating and implementing this PBL lesson in my classroom before the holiday season.

Wednesday, November 24, 2010

Monitoring my GAME Plan

After reviewing my GAME plan, I feel as though my plan is a little too lengthy. Because of this I feel that maybe I need to modify my GAME plan. I would love any thoughts/suggestions from my classmates. As a teachers I know that collaborating with others is one of the best ways to learn so I would appreciate any feedback! Thanks!

One part of my GAME plan was to keep myself current in the world of technology and I feel as though I am doing this rather well. I have been researching several websites and resources and have found several that I think will be quite useful. I have also had a chance to get some really great resources from my classmates' blog postings. Here are a few resources that I think are wonderful:

www.funderstanding.com/content/inspiring-creativity-in-student

I was able to get some inspiring ideas from this site. Creating meaningful learning that involves students showing their creativity is a huge part of my goal and I was excited to find this site.

www.4Teachers.org

When you get to the 4Teachers home page there is a link called Teacher Tacklebox which is a wonderful resource for any subject and how to incorporate technology!!

www.school.discoveryeducation.com/schrockguide/assess.html

This is a site created by an educator named Kathy Schrock. This site has some really great rubrics for assessing students work.

Overall, I am pleased with my findings and the resources that I've been able to use from my Walden classmates. I am anxious to get some feedback on my GAME plan so I can have a more concrete plan set into place.

Finally, I just wanted to share with everyone how thankful I am for all the blessings in my life and I want to wish everyone a very Happy Thanksgiving! God Bless!!

Sunday, November 21, 2010

Carrying Out my GAME Plan

Last week I stated my goals for my GAME plan. This week I thought about what resources I would need to follow this through.

#1 Facilitate and Inspire Student Learning and Creativity

First, I have begun communicate with my co-workers to gather ideas, resources, and any additional information that could help me to create these meaningful activities for my students. Depending on the activity I choose for my students I know that I will need to gather any materials that they may need to complete the activity. These resources could be as simple as a pencil to something more advanced like a assisted technology devise. I will also model how to use many different forms of technology to show students how diverse technology really is. Again this is just a start to follow through with my GAME plan.

#2 Design and Develop Digital-Aged Learning Experiences and Assessments

I feel like my second indicator is similar to the first because as I develop digital0aged learning for my students they will automatically be inspired to learn. Again, I have begun discussing various activities with my co-workers to collect a wide array of resources for my students. I plan to also spend some time doing some research online as well as interviewing my students to determine what technologies they may want to learn more about/use in the classroom. Stay tuned...

Wednesday, November 10, 2010

My Personal GAME Plan

After reviewing the International Society for Technology in Education's NETS for Teachers I was able to choose, examine, and come up with my GAME plan fro each idicator.

I chose to create a GAME plan for indicator #1 which is Facilitate and Inspire Student Learning and Creativity. This indicator focuses on technology, subject matter, and learning to promote creativity. Here is my GAME plan.

G (goal): My goal for this indicator is to create meaningful, exciting, and age appropriate lessons and activities that allow students to be creative and inventive. I also want to promote problem solving whether it be while collaborating with others or by oneself.

A (action): In order to achieve this goal I will construct exciting and hands-on activities that incorporate various forms of technology. I will also promote collaboration by having students contribute to small projects for the assigned activities. Finally, I will model the importance of working independently as well as in a group. Modeling how to use various technologies and activities are a huge importance so I will be sure to do so frequently.

M (monitor): I think watching students and observing students is one of the best ways to monitor students and their understanding of their subject matter. I will observe students as they embrace their creativity while constructing their project. I will be able to see what students are struggling. If I see students struggling to complete their projects independently then I will be sure to take action and rethink a new plan to make the student(s) successful.

E (evaluate): To evaluate the students I will look at the project they created to give me an idea of what students have learned and how they expressed themselves and what they learned through technology. This evaluation will also let me know what students still need to work on. Students will choose one of the projects that I modeled for them previously.



I chose to create a GAME plan for indicator #2 which is Design and Develop Digital-Age Learning Experiences and Assessments. This indicator focuses on designing and customizing technology experiences for students. Here is my GAME plan.

G (goal): My goal for this indicator is to create technology-rich lessons and activities that maximize learning. I want students to be active participants for their own learning and to be able to create and produce a variety of projects by using technology.

A (action): The actions I will take in order to achieve my goal is to keep myself current by exploring and researching new forms of technology, discussing technology with my co-workers and peers, and attend various professional development opportunities that pertain to technology. I will also look at my current lesson plans and evaluate how I could successfully incorporate technology into my lessons. I will create differentiated activities so my students have choices on how they wish to complete the activities.

M (monitor): I will monitor myself and my students in many ways. First, I will monitor myself by taking a look at the time each day that I spend incorporating technology into my lessons. I will monitor my students by observing their learning. I will also look at my students formative and summative assessments/projects to see if what they are creating follows the directions of each lesson. If my students are not showing the success that I had anticipated then I know that changes will have to be made.If my students are successful in what they are creating then I will know that I achieved my goal.

E (evaluate): To evaluate my students I will create rubrics that correspond with each activity/project. I will also conference with each students and together we will reflect on what they learned and discuss their project and how it relates to the materials that were taught. This entire process will take time and patience for my students and I. We are learning and growing together.